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            <itunes:name>Video Archive – The Conference by Media Evolution</itunes:name>
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        <title>Design</title>
        <link>https://videos.theconference.se</link>
        <description>Media Evolution is a membership organization that help media industries to innovate and grow.

The videos in this podcast are generated at our annual conference The Conference and lectures we arrange throughout the year.

http://www.mediaevolution.se</description>
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        <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
        <itunes:subtitle>Videos generated by Media Evolution</itunes:subtitle>
        <itunes:summary>Media Evolution is a membership organization that help media industries to innovate and grow.

The videos in this podcast are generated at our annual conference The Conference and lectures we arrange throughout the year.

http://www.mediaevolution.se</itunes:summary>
        <itunes:keywords>media, music, games, publishing, future, social, tv, film, 334841</itunes:keywords>
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        <itunes:explicit>no</itunes:explicit>
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            <title>Design</title>
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            <title>Michael Pawlyn - Biology - A powerful source of innovation</title>
            <link>http://videos.theconference.se/michael-pawlyn-biology-a-powerful-source-of</link>
            <description>&lt;p&gt;&lt;p&gt;&lt;br&gt;&lt;b&gt;"We can learn from the way nature solve problems to develop much better solutions that suits humans needs."&lt;/b&gt;&amp;nbsp;&lt;/p&gt;&lt;br&gt;&lt;p&gt;Michael Pawlyn is an architect that established Exploration Architecture in 2007 to focus on the emerging discipline of biomimicry – one of the most powerful sources of solutions to designing buildings that are more efficient and better tuned to people’s needs.&amp;nbsp;&lt;/p&gt;&lt;br&gt;&lt;p&gt;In this&amp;nbsp;session on biology Michael presents a case for how biomimicry can help us address some of the key challenges of our age. Biomimicry offers a synthesis of the best that human ingenuity can deliver coupled with the 3.8 billion years of research and development that biological organisms represent.&lt;br&gt;&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/michael-pawlyn-biology-a-powerful-source-of"&gt;&lt;img src="http://videos.theconference.se/10820441/12073188/c6abdc3dffa98f83c21d0a60c9bf4e25/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Thu, 20 Aug 2015 13:54:49 GMT</pubDate>
            <media:title>Michael Pawlyn - Biology - A powerful source of innovation</media:title>
            <itunes:summary>"We can learn from the way nature solve problems to develop much better solutions that suits humans needs."Michael Pawlyn is an architect that established Exploration Architecture in 2007 to focus on the emerging discipline of biomimicry – one of the most powerful sources of solutions to designing buildings that are more efficient and better tuned to people’s needs.In thissession on biology Michael presents a case for how biomimicry can help us address some of the key challenges of our age. Biomimicry offers a synthesis of the best that human ingenuity can deliver coupled with the 3.8 billion years of research and development that biological organisms represent.</itunes:summary>
            <itunes:subtitle>"We can learn from the way nature solve problems to develop much better solutions that suits humans needs."Michael Pawlyn is an architect that established Exploration Architecture in 2007 to focus on the emerging discipline of biomimicry – one of...</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>24:42</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;p&gt;&lt;br&gt;&lt;b&gt;"We can learn from the way nature solve problems to develop much better solutions that suits humans needs."&lt;/b&gt;&amp;nbsp;&lt;/p&gt;&lt;br&gt;&lt;p&gt;Michael Pawlyn is an architect that established Exploration Architecture in 2007 to focus on the emerging discipline of biomimicry – one of the most powerful sources of solutions to designing buildings that are more efficient and better tuned to people’s needs.&amp;nbsp;&lt;/p&gt;&lt;br&gt;&lt;p&gt;In this&amp;nbsp;session on biology Michael presents a case for how biomimicry can help us address some of the key challenges of our age. Biomimicry offers a synthesis of the best that human ingenuity can deliver coupled with the 3.8 billion years of research and development that biological organisms represent.&lt;br&gt;&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/michael-pawlyn-biology-a-powerful-source-of"&gt;&lt;img src="http://videos.theconference.se/10820441/12073188/c6abdc3dffa98f83c21d0a60c9bf4e25/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <category>2015</category>
            <category>biology</category>
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        <item>
            <enclosure url="http://videos.theconference.se/10820442/12073189/9d867982c0ece004a62fc83fe09076b4/video_medium/heather-barnett-biology-learning-from-video.mp4?source=podcast" type="video/mp4" length="177330466"/>
            <title>Heather Barnett - Biology, learning from nature </title>
            <link>http://videos.theconference.se/heather-barnett-biology-learning-from</link>
            <description>&lt;p&gt;&lt;p&gt;&lt;br&gt;&lt;b&gt;"Visual representation is an inherent part of who we are."&amp;nbsp;&lt;/b&gt;&lt;/p&gt;&lt;br&gt;&lt;p&gt;Heather Barnett&amp;nbsp;is working in&amp;nbsp;the intersection of art, science and technology, often in collaboration with scientists, artists, participants and organisms. At The Conference 2015 she demonstrated how we humans can observe, adapt and co-create with nature.&lt;/p&gt;&lt;span&gt;&lt;p&gt;&lt;br&gt;Building the underground railway of Tokyo took humans over hundred years, a slime mold managed to replicate it within less than 26 hours. Through her experiment with slime mold, Heather proves what incredible intelligence and ability to communicate these cute little creatures have. This opens up new ways of thinking about design, and this might just be the beginning.&lt;/p&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/heather-barnett-biology-learning-from"&gt;&lt;img src="http://videos.theconference.se/10820442/12073189/9d867982c0ece004a62fc83fe09076b4/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Thu, 20 Aug 2015 13:49:51 GMT</pubDate>
            <media:title>Heather Barnett - Biology, learning from nature </media:title>
            <itunes:summary>"Visual representation is an inherent part of who we are."Heather Barnettis working inthe intersection of art, science and technology, often in collaboration with scientists, artists, participants and organisms. At The Conference 2015 she demonstrated how we humans can observe, adapt and co-create with nature.Building the underground railway of Tokyo took humans over hundred years, a slime mold managed to replicate it within less than 26 hours. Through her experiment with slime mold, Heather proves what incredible intelligence and ability to communicate these cute little creatures have. This opens up new ways of thinking about design, and this might just be the beginning.</itunes:summary>
            <itunes:subtitle>"Visual representation is an inherent part of who we are."Heather Barnettis working inthe intersection of art, science and technology, often in collaboration with scientists, artists, participants and organisms. At The Conference 2015 she...</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>33:59</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;p&gt;&lt;br&gt;&lt;b&gt;"Visual representation is an inherent part of who we are."&amp;nbsp;&lt;/b&gt;&lt;/p&gt;&lt;br&gt;&lt;p&gt;Heather Barnett&amp;nbsp;is working in&amp;nbsp;the intersection of art, science and technology, often in collaboration with scientists, artists, participants and organisms. At The Conference 2015 she demonstrated how we humans can observe, adapt and co-create with nature.&lt;/p&gt;&lt;span&gt;&lt;p&gt;&lt;br&gt;Building the underground railway of Tokyo took humans over hundred years, a slime mold managed to replicate it within less than 26 hours. Through her experiment with slime mold, Heather proves what incredible intelligence and ability to communicate these cute little creatures have. This opens up new ways of thinking about design, and this might just be the beginning.&lt;/p&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;/span&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/heather-barnett-biology-learning-from"&gt;&lt;img src="http://videos.theconference.se/10820442/12073189/9d867982c0ece004a62fc83fe09076b4/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//videos.theconference.se/v.ihtml/player.html?token=9d867982c0ece004a62fc83fe09076b4&amp;source=podcast&amp;photo%5fid=12073189" width="625" height="352" type="text/html" medium="video" duration="2039" isDefault="true" expression="full"/>
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            <category>2015</category>
            <category>biology</category>
        </item>
        <item>
            <enclosure url="http://videos.theconference.se/10820441/12073115/75745aaab963ea949d4e43d1a7f7549f/video_medium/elliott-hedman-emotional-sensors-to-uncover-user-video.mp4?source=podcast" type="video/mp4" length="46747556"/>
            <title>Elliott Hedman - Emotional sensors to uncover user needs</title>
            <link>http://videos.theconference.se/elliott-hedman-emotional-sensors-to-uncover-user</link>
            <description>&lt;p&gt;&lt;p&gt;&lt;br&gt;&lt;b&gt;“We need to bring love and science together.” &lt;/b&gt;&lt;br&gt;&lt;/p&gt;&lt;br&gt;&lt;p&gt;Elliott Hedman, Design Scientist and creator of mPath&amp;nbsp;shows how emotional sensors can help uncover users unmet needs and lead to great experience design.&amp;nbsp;Many companies further themselves from their customers and focus on the wrong things. How can they care about their customers if they don’t know them?&lt;/p&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/elliott-hedman-emotional-sensors-to-uncover-user"&gt;&lt;img src="http://videos.theconference.se/10820441/12073115/75745aaab963ea949d4e43d1a7f7549f/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Wed, 19 Aug 2015 19:18:01 GMT</pubDate>
            <media:title>Elliott Hedman - Emotional sensors to uncover user needs</media:title>
            <itunes:summary>“We need to bring love and science together.” Elliott Hedman, Design Scientist and creator of mPathshows how emotional sensors can help uncover users unmet needs and lead to great experience design.Many companies further themselves from their customers and focus on the wrong things. How can they care about their customers if they don’t know them?</itunes:summary>
            <itunes:subtitle>“We need to bring love and science together.” Elliott Hedman, Design Scientist and creator of mPathshows how emotional sensors can help uncover users unmet needs and lead to great experience design.Many companies further themselves from their...</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>14:39</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;p&gt;&lt;br&gt;&lt;b&gt;“We need to bring love and science together.” &lt;/b&gt;&lt;br&gt;&lt;/p&gt;&lt;br&gt;&lt;p&gt;Elliott Hedman, Design Scientist and creator of mPath&amp;nbsp;shows how emotional sensors can help uncover users unmet needs and lead to great experience design.&amp;nbsp;Many companies further themselves from their customers and focus on the wrong things. How can they care about their customers if they don’t know them?&lt;/p&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/elliott-hedman-emotional-sensors-to-uncover-user"&gt;&lt;img src="http://videos.theconference.se/10820441/12073115/75745aaab963ea949d4e43d1a7f7549f/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//videos.theconference.se/v.ihtml/player.html?token=75745aaab963ea949d4e43d1a7f7549f&amp;source=podcast&amp;photo%5fid=12073115" width="625" height="352" type="text/html" medium="video" duration="879" isDefault="true" expression="full"/>
            <media:thumbnail url="http://videos.theconference.se/10820441/12073115/75745aaab963ea949d4e43d1a7f7549f/standard/download-1-thumbnail.jpg" width="600" height="338"/>
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            <category>2015</category>
            <category>responsiveness</category>
        </item>
        <item>
            <enclosure url="http://videos.theconference.se/9826383/12073105/0455939a6d9653e41544b19cd28432b9/video_medium/senongo-akpem-how-to-create-culturally-video.mp4?source=podcast" type="video/mp4" length="45374306"/>
            <title>Senongo Akpem - How to create culturally responsive projects</title>
            <link>http://videos.theconference.se/senongo-akpem-how-to-create-culturally</link>
            <description>&lt;p&gt;&lt;br&gt;&lt;p&gt;&lt;b&gt;"In an increasingly global world we need design that is culturally responsive."&lt;/b&gt;&lt;/p&gt;&lt;br&gt;&lt;p&gt;Senongo Akpem, Senior Designer at Cambridge University Press,&amp;nbsp;talks about culturally responsive design. Senongo&amp;nbsp;discuss how cultural variables can affect our perception, and how to build visual and cultural diversity into design in a thoughtful (and occasionally subversive) way.&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/senongo-akpem-how-to-create-culturally"&gt;&lt;img src="http://videos.theconference.se/9826383/12073105/0455939a6d9653e41544b19cd28432b9/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Wed, 19 Aug 2015 19:14:08 GMT</pubDate>
            <media:title>Senongo Akpem - How to create culturally responsive projects</media:title>
            <itunes:summary>"In an increasingly global world we need design that is culturally responsive."Senongo Akpem, Senior Designer at Cambridge University Press,talks about culturally responsive design. Senongodiscuss how cultural variables can affect our perception, and how to build visual and cultural diversity into design in a thoughtful (and occasionally subversive) way.</itunes:summary>
            <itunes:subtitle>"In an increasingly global world we need design that is culturally responsive."Senongo Akpem, Senior Designer at Cambridge University Press,talks about culturally responsive design. Senongodiscuss how cultural variables can affect our perception,...</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>14:36</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;br&gt;&lt;p&gt;&lt;b&gt;"In an increasingly global world we need design that is culturally responsive."&lt;/b&gt;&lt;/p&gt;&lt;br&gt;&lt;p&gt;Senongo Akpem, Senior Designer at Cambridge University Press,&amp;nbsp;talks about culturally responsive design. Senongo&amp;nbsp;discuss how cultural variables can affect our perception, and how to build visual and cultural diversity into design in a thoughtful (and occasionally subversive) way.&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/senongo-akpem-how-to-create-culturally"&gt;&lt;img src="http://videos.theconference.se/9826383/12073105/0455939a6d9653e41544b19cd28432b9/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//videos.theconference.se/v.ihtml/player.html?token=0455939a6d9653e41544b19cd28432b9&amp;source=podcast&amp;photo%5fid=12073105" width="625" height="352" type="text/html" medium="video" duration="876" isDefault="true" expression="full"/>
            <media:thumbnail url="http://videos.theconference.se/9826383/12073105/0455939a6d9653e41544b19cd28432b9/standard/download-1-thumbnail.jpg" width="600" height="338"/>
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            <category>2015</category>
            <category>newyork</category>
            <category>responsiveness</category>
        </item>
        <item>
            <enclosure url="http://videos.theconference.se/10820437/12073075/30250d992d8d3e2f27aab2d1ea6756e2/video_medium/isaac-pinnock-responsive-organizations-video.mp4?source=podcast" type="video/mp4" length="35839473"/>
            <title>Isaac Pinnock - Responsive organizations</title>
            <link>http://videos.theconference.se/isaac-pinnock-responsive-organizations</link>
            <description>&lt;p&gt;&lt;br&gt;&lt;p&gt;&lt;b&gt;"The organization which make the fastest decisions will always win."&lt;/b&gt;&lt;/p&gt;&lt;br&gt;&lt;p&gt;Isaac Pinnock&amp;nbsp;talks about&amp;nbsp;the art of being responsive and what this means to you, your clients and your organisation. We are moving from a world which is built on control and demand to a world where we need to be more responsive.&amp;nbsp;Responsiveness has to be embedded in all levels of an organization. Through evidence and data-based decision making you can shorter the time process of decision making.&amp;nbsp;&lt;/p&gt;&lt;br&gt;&lt;p&gt;Isaac Pinnock is a founding partner of Made by Many, a product innovation company and accelerator. As well as leading their design team, he uses his experience of customer insight gathering, rapid prototyping and interaction design to transform business requirements into viable and desirable products.&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/isaac-pinnock-responsive-organizations"&gt;&lt;img src="http://videos.theconference.se/10820437/12073075/30250d992d8d3e2f27aab2d1ea6756e2/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Wed, 19 Aug 2015 19:08:14 GMT</pubDate>
            <media:title>Isaac Pinnock - Responsive organizations</media:title>
            <itunes:summary>"The organization which make the fastest decisions will always win."Isaac Pinnocktalks aboutthe art of being responsive and what this means to you, your clients and your organisation. We are moving from a world which is built on control and demand to a world where we need to be more responsive.Responsiveness has to be embedded in all levels of an organization. Through evidence and data-based decision making you can shorter the time process of decision making.Isaac Pinnock is a founding partner of Made by Many, a product innovation company and accelerator. As well as leading their design team, he uses his experience of customer insight gathering, rapid prototyping and interaction design to transform business requirements into viable and desirable products.</itunes:summary>
            <itunes:subtitle>"The organization which make the fastest decisions will always win."Isaac Pinnocktalks aboutthe art of being responsive and what this means to you, your clients and your organisation. We are moving from a world which is built on control and demand...</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>15:29</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;br&gt;&lt;p&gt;&lt;b&gt;"The organization which make the fastest decisions will always win."&lt;/b&gt;&lt;/p&gt;&lt;br&gt;&lt;p&gt;Isaac Pinnock&amp;nbsp;talks about&amp;nbsp;the art of being responsive and what this means to you, your clients and your organisation. We are moving from a world which is built on control and demand to a world where we need to be more responsive.&amp;nbsp;Responsiveness has to be embedded in all levels of an organization. Through evidence and data-based decision making you can shorter the time process of decision making.&amp;nbsp;&lt;/p&gt;&lt;br&gt;&lt;p&gt;Isaac Pinnock is a founding partner of Made by Many, a product innovation company and accelerator. As well as leading their design team, he uses his experience of customer insight gathering, rapid prototyping and interaction design to transform business requirements into viable and desirable products.&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/isaac-pinnock-responsive-organizations"&gt;&lt;img src="http://videos.theconference.se/10820437/12073075/30250d992d8d3e2f27aab2d1ea6756e2/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//videos.theconference.se/v.ihtml/player.html?token=30250d992d8d3e2f27aab2d1ea6756e2&amp;source=podcast&amp;photo%5fid=12073075" width="625" height="352" type="text/html" medium="video" duration="929" isDefault="true" expression="full"/>
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            <category>2015</category>
            <category>responsiveness</category>
        </item>
        <item>
            <enclosure url="http://videos.theconference.se/9826383/10160352/121eb25c9c10df6504e1393abcb0b716/video_medium/jill-nussbaum-design-fiction-imagine-the-video.mp4?source=podcast" type="video/mp4" length="42197925"/>
            <title>Jill Nussbaum - Design fiction - imagine the future</title>
            <link>http://videos.theconference.se/jill-nussbaum-design-fiction-imagine-the</link>
            <description>&lt;p&gt;&lt;br&gt;&lt;b&gt;"Let's tattoo design fiction on our arms... or legs!"&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;Designer Jill Nussbaum&lt;/i&gt; takes a closer look at storytelling from a design perspective and discusses how stories can be a framework to help imagine the future of products and services.&lt;br&gt;&lt;br&gt;Good stories have the ability to take new ideas and put them in a context that everybody understands. But today's designers are envisioning a future of how things can potentially be, and need to be able to communicate this to their clients.&amp;nbsp;&lt;br&gt;&lt;br&gt;Design fiction, as a kind of idea prototyping, will help to inspire and image the future.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/jill-nussbaum-design-fiction-imagine-the"&gt;&lt;img src="http://videos.theconference.se/9826383/10160352/121eb25c9c10df6504e1393abcb0b716/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://videos.theconference.se/photo/10160352</guid>
            <pubDate>Wed, 20 Aug 2014 17:44:05 GMT</pubDate>
            <media:title>Jill Nussbaum - Design fiction - imagine the future</media:title>
            <itunes:summary>"Let's tattoo design fiction on our arms... or legs!"Designer Jill Nussbaum takes a closer look at storytelling from a design perspective and discusses how stories can be a framework to help imagine the future of products and services.Good stories have the ability to take new ideas and put them in a context that everybody understands. But today's designers are envisioning a future of how things can potentially be, and need to be able to communicate this to their clients.Design fiction, as a kind of idea prototyping, will help to inspire and image the future.</itunes:summary>
            <itunes:subtitle>"Let's tattoo design fiction on our arms... or legs!"Designer Jill Nussbaum takes a closer look at storytelling from a design perspective and discusses how stories can be a framework to help imagine the future of products and services.Good stories...</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>15:23</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;br&gt;&lt;b&gt;"Let's tattoo design fiction on our arms... or legs!"&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;Designer Jill Nussbaum&lt;/i&gt; takes a closer look at storytelling from a design perspective and discusses how stories can be a framework to help imagine the future of products and services.&lt;br&gt;&lt;br&gt;Good stories have the ability to take new ideas and put them in a context that everybody understands. But today's designers are envisioning a future of how things can potentially be, and need to be able to communicate this to their clients.&amp;nbsp;&lt;br&gt;&lt;br&gt;Design fiction, as a kind of idea prototyping, will help to inspire and image the future.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/jill-nussbaum-design-fiction-imagine-the"&gt;&lt;img src="http://videos.theconference.se/9826383/10160352/121eb25c9c10df6504e1393abcb0b716/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//videos.theconference.se/v.ihtml/player.html?token=121eb25c9c10df6504e1393abcb0b716&amp;source=podcast&amp;photo%5fid=10160352" width="625" height="352" type="text/html" medium="video" duration="923" isDefault="true" expression="full"/>
            <media:thumbnail url="http://videos.theconference.se/9826383/10160352/121eb25c9c10df6504e1393abcb0b716/standard/download-1-thumbnail.jpg" width="600" height="338"/>
            <itunes:image href="http://videos.theconference.se/9826383/10160352/121eb25c9c10df6504e1393abcb0b716/standard/download-1-thumbnail.jpg/thumbnail.jpg"/>
            <category>2014</category>
            <category>newyork</category>
            <category>the craft of storytelling</category>
        </item>
        <item>
            <enclosure url="http://videos.theconference.se/9826383/10160398/416c93ca4bea0bf548e7ad9730ea0c4d/video_medium/clara-gaggero-westaway-merging-physical-and-video.mp4?source=podcast" type="video/mp4" length="72812193"/>
            <title>Clara Gaggero Westaway - Merging physical and digital experiences</title>
            <link>http://videos.theconference.se/clara-gaggero-westaway-merging-physical-and</link>
            <description>&lt;p&gt;&lt;br&gt;"&lt;b&gt;There is no such thing as a pure digital experience."&lt;br&gt;&lt;br&gt;&lt;/b&gt;As a &lt;i&gt;designer at Special Projects, Clara Gaggero Westaway&lt;/i&gt; constantly tries to gap the bridge between the digital and physical experience. Even though your product is digital, it always exists in a physical context.&amp;nbsp;&lt;br&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;Listen to Clara talk about some of the amazing products that have come out of Special Projects, how they work and their use of extensive research to reach the best results.&amp;nbsp;&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/clara-gaggero-westaway-merging-physical-and"&gt;&lt;img src="http://videos.theconference.se/9826383/10160398/416c93ca4bea0bf548e7ad9730ea0c4d/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://videos.theconference.se/photo/10160398</guid>
            <pubDate>Wed, 20 Aug 2014 17:41:52 GMT</pubDate>
            <media:title>Clara Gaggero Westaway - Merging physical and digital experiences</media:title>
            <itunes:summary>"There is no such thing as a pure digital experience."As a designer at Special Projects, Clara Gaggero Westaway constantly tries to gap the bridge between the digital and physical experience. Even though your product is digital, it always exists in a physical context.Listen to Clara talk about some of the amazing products that have come out of Special Projects, how they work and their use of extensive research to reach the best results.</itunes:summary>
            <itunes:subtitle>"There is no such thing as a pure digital experience."As a designer at Special Projects, Clara Gaggero Westaway constantly tries to gap the bridge between the digital and physical experience. Even though your product is digital, it always exists...</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>19:17</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;br&gt;"&lt;b&gt;There is no such thing as a pure digital experience."&lt;br&gt;&lt;br&gt;&lt;/b&gt;As a &lt;i&gt;designer at Special Projects, Clara Gaggero Westaway&lt;/i&gt; constantly tries to gap the bridge between the digital and physical experience. Even though your product is digital, it always exists in a physical context.&amp;nbsp;&lt;br&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;Listen to Clara talk about some of the amazing products that have come out of Special Projects, how they work and their use of extensive research to reach the best results.&amp;nbsp;&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/clara-gaggero-westaway-merging-physical-and"&gt;&lt;img src="http://videos.theconference.se/9826383/10160398/416c93ca4bea0bf548e7ad9730ea0c4d/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//videos.theconference.se/v.ihtml/player.html?token=416c93ca4bea0bf548e7ad9730ea0c4d&amp;source=podcast&amp;photo%5fid=10160398" width="625" height="352" type="text/html" medium="video" duration="1157" isDefault="true" expression="full"/>
            <media:thumbnail url="http://videos.theconference.se/9826383/10160398/416c93ca4bea0bf548e7ad9730ea0c4d/standard/download-1-thumbnail.jpg" width="600" height="338"/>
            <itunes:image href="http://videos.theconference.se/9826383/10160398/416c93ca4bea0bf548e7ad9730ea0c4d/standard/download-1-thumbnail.jpg/thumbnail.jpg"/>
            <category>2014</category>
            <category>making sense of new technologies</category>
        </item>
        <item>
            <enclosure url="http://videos.theconference.se/9826383/10155079/79e7a5adeef125d7acb8b19ca8b74d10/video_medium/erin-moore-designing-for-time-video.mp4?source=podcast" type="video/mp4" length="52490702"/>
            <title>Erin Moore - Designing for time</title>
            <link>http://videos.theconference.se/erin-moore-designing-for-time</link>
            <description>&lt;p&gt;&lt;br&gt;&lt;b&gt;"Don't underestimate what one second can do."&lt;br&gt;&lt;br&gt;&lt;/b&gt;The world is moving a lot faster than it used to. Therefore, time is a utility. We expect to get something from the time we use, and we expect it to be worth it. &lt;i&gt;Erin Moore, designer at Twitter&lt;/i&gt;, speaks from her experiences in UX design; in order to design for time, we need to design for efficiency, simplicity, access and delight.&amp;nbsp;&lt;br&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;Designers are the new clockmakers, and we need to make sure that the seconds we design for actually matters.&amp;nbsp;&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/erin-moore-designing-for-time"&gt;&lt;img src="http://videos.theconference.se/9826383/10155079/79e7a5adeef125d7acb8b19ca8b74d10/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://videos.theconference.se/photo/10155079</guid>
            <pubDate>Tue, 19 Aug 2014 14:45:08 GMT</pubDate>
            <media:title>Erin Moore - Designing for time</media:title>
            <itunes:summary>"Don't underestimate what one second can do."The world is moving a lot faster than it used to. Therefore, time is a utility. We expect to get something from the time we use, and we expect it to be worth it. Erin Moore, designer at Twitter, speaks from her experiences in UX design; in order to design for time, we need to design for efficiency, simplicity, access and delight.Designers are the new clockmakers, and we need to make sure that the seconds we design for actually matters.</itunes:summary>
            <itunes:subtitle>"Don't underestimate what one second can do."The world is moving a lot faster than it used to. Therefore, time is a utility. We expect to get something from the time we use, and we expect it to be worth it. Erin Moore, designer at Twitter, speaks...</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>18:24</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;br&gt;&lt;b&gt;"Don't underestimate what one second can do."&lt;br&gt;&lt;br&gt;&lt;/b&gt;The world is moving a lot faster than it used to. Therefore, time is a utility. We expect to get something from the time we use, and we expect it to be worth it. &lt;i&gt;Erin Moore, designer at Twitter&lt;/i&gt;, speaks from her experiences in UX design; in order to design for time, we need to design for efficiency, simplicity, access and delight.&amp;nbsp;&lt;br&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;Designers are the new clockmakers, and we need to make sure that the seconds we design for actually matters.&amp;nbsp;&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/erin-moore-designing-for-time"&gt;&lt;img src="http://videos.theconference.se/9826383/10155079/79e7a5adeef125d7acb8b19ca8b74d10/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//videos.theconference.se/v.ihtml/player.html?token=79e7a5adeef125d7acb8b19ca8b74d10&amp;source=podcast&amp;photo%5fid=10155079" width="625" height="352" type="text/html" medium="video" duration="1104" isDefault="true" expression="full"/>
            <media:thumbnail url="http://videos.theconference.se/9826383/10155079/79e7a5adeef125d7acb8b19ca8b74d10/standard/download-1-thumbnail.jpg" width="600" height="338"/>
            <itunes:image href="http://videos.theconference.se/9826383/10155079/79e7a5adeef125d7acb8b19ca8b74d10/standard/download-1-thumbnail.jpg/thumbnail.jpg"/>
            <category>2014</category>
            <category>an hour on time</category>
            <category>curator's collection</category>
        </item>
        <item>
            <enclosure url="http://videos.theconference.se/9826383/10155110/4aceaa330348053a3237f26e6ca50d10/video_medium/erika-hall-data-wont-tell-us-what-to-do-video.mp4?source=podcast" type="video/mp4" length="87268294"/>
            <title>Erika Hall - Data won’t tell us what to do!</title>
            <link>http://videos.theconference.se/erika-hall-data-wont-tell-us-what-to-do</link>
            <description>&lt;p&gt;&lt;br&gt;&lt;b&gt;&lt;/b&gt;&lt;b&gt;"Data won't tell us what to do."&lt;br&gt;&lt;/b&gt;&lt;br&gt;Is more data really helping humanity make better decisions?&amp;nbsp;Even though everything is measurable, and almost everything we do is generating data, human problems often require illogical approaches.&amp;nbsp;&lt;br&gt;&lt;br&gt;&lt;i&gt;Erika Hall, Senior Strategist at Mule Design,&lt;/i&gt; reminds us that in order to meet real human needs, we need to approach the data we collect with empathy - seeing not only the facts, but the story.&amp;nbsp;&lt;br&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/erika-hall-data-wont-tell-us-what-to-do"&gt;&lt;img src="http://videos.theconference.se/9826383/10155110/4aceaa330348053a3237f26e6ca50d10/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://videos.theconference.se/photo/10155110</guid>
            <pubDate>Tue, 19 Aug 2014 14:33:00 GMT</pubDate>
            <media:title>Erika Hall - Data won’t tell us what to do!</media:title>
            <itunes:summary>"Data won't tell us what to do."Is more data really helping humanity make better decisions?Even though everything is measurable, and almost everything we do is generating data, human problems often require illogical approaches.Erika Hall, Senior Strategist at Mule Design, reminds us that in order to meet real human needs, we need to approach the data we collect with empathy - seeing not only the facts, but the story.</itunes:summary>
            <itunes:subtitle>"Data won't tell us what to do."Is more data really helping humanity make better decisions?Even though everything is measurable, and almost everything we do is generating data, human problems often require illogical approaches.Erika Hall, Senior...</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>18:29</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;br&gt;&lt;b&gt;&lt;/b&gt;&lt;b&gt;"Data won't tell us what to do."&lt;br&gt;&lt;/b&gt;&lt;br&gt;Is more data really helping humanity make better decisions?&amp;nbsp;Even though everything is measurable, and almost everything we do is generating data, human problems often require illogical approaches.&amp;nbsp;&lt;br&gt;&lt;br&gt;&lt;i&gt;Erika Hall, Senior Strategist at Mule Design,&lt;/i&gt; reminds us that in order to meet real human needs, we need to approach the data we collect with empathy - seeing not only the facts, but the story.&amp;nbsp;&lt;br&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/erika-hall-data-wont-tell-us-what-to-do"&gt;&lt;img src="http://videos.theconference.se/9826383/10155110/4aceaa330348053a3237f26e6ca50d10/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//videos.theconference.se/v.ihtml/player.html?token=4aceaa330348053a3237f26e6ca50d10&amp;source=podcast&amp;photo%5fid=10155110" width="625" height="352" type="text/html" medium="video" duration="1109" isDefault="true" expression="full"/>
            <media:thumbnail url="http://videos.theconference.se/9826383/10155110/4aceaa330348053a3237f26e6ca50d10/standard/download-1-thumbnail.jpg" width="600" height="338"/>
            <itunes:image href="http://videos.theconference.se/9826383/10155110/4aceaa330348053a3237f26e6ca50d10/standard/download-1-thumbnail.jpg/thumbnail.jpg"/>
            <category>2014</category>
            <category>paying attention</category>
        </item>
        <item>
            <enclosure url="http://videos.theconference.se/9826383/10155115/460a392deb8651ece8e5949f5344c3a8/video_medium/ge-jin-offline-context-and-online-stories-video.mp4?source=podcast" type="video/mp4" length="56350303"/>
            <title>Ge - Jin - Offline context and online stories</title>
            <link>http://videos.theconference.se/ge-jin-offline-context-and-online-stories</link>
            <description>&lt;p&gt;&lt;br&gt;&lt;b&gt;"There is always an inspiration waiting to be found."&lt;/b&gt;&lt;br&gt;&lt;br&gt;Functioning as &lt;i&gt;Human Factor Researcher at IDEO in Shanghai, Ge Jin&lt;/i&gt; works with translating research into innovative design.&amp;nbsp;In this, he has discovered the importance of learning from subcultures and understanding the offline context when interpreting online stories.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/ge-jin-offline-context-and-online-stories"&gt;&lt;img src="http://videos.theconference.se/9826383/10155115/460a392deb8651ece8e5949f5344c3a8/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://videos.theconference.se/photo/10155115</guid>
            <pubDate>Tue, 19 Aug 2014 14:32:43 GMT</pubDate>
            <media:title>Ge - Jin - Offline context and online stories</media:title>
            <itunes:summary>"There is always an inspiration waiting to be found."Functioning as Human Factor Researcher at IDEO in Shanghai, Ge Jin works with translating research into innovative design.In this, he has discovered the importance of learning from subcultures and understanding the offline context when interpreting online stories.</itunes:summary>
            <itunes:subtitle>"There is always an inspiration waiting to be found."Functioning as Human Factor Researcher at IDEO in Shanghai, Ge Jin works with translating research into innovative design.In this, he has discovered the importance of learning from subcultures...</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>13:51</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;br&gt;&lt;b&gt;"There is always an inspiration waiting to be found."&lt;/b&gt;&lt;br&gt;&lt;br&gt;Functioning as &lt;i&gt;Human Factor Researcher at IDEO in Shanghai, Ge Jin&lt;/i&gt; works with translating research into innovative design.&amp;nbsp;In this, he has discovered the importance of learning from subcultures and understanding the offline context when interpreting online stories.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/ge-jin-offline-context-and-online-stories"&gt;&lt;img src="http://videos.theconference.se/9826383/10155115/460a392deb8651ece8e5949f5344c3a8/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//videos.theconference.se/v.ihtml/player.html?token=460a392deb8651ece8e5949f5344c3a8&amp;source=podcast&amp;photo%5fid=10155115" width="625" height="352" type="text/html" medium="video" duration="831" isDefault="true" expression="full"/>
            <media:thumbnail url="http://videos.theconference.se/9826383/10155115/460a392deb8651ece8e5949f5344c3a8/standard/download-1-thumbnail.jpg" width="600" height="338"/>
            <itunes:image href="http://videos.theconference.se/9826383/10155115/460a392deb8651ece8e5949f5344c3a8/standard/download-1-thumbnail.jpg/thumbnail.jpg"/>
            <category>2014</category>
            <category>paying attention</category>
        </item>
        <item>
            <enclosure url="http://videos.theconference.se/9826383/10155120/f14e1c871110cde7c050018072a9ae3d/video_medium/sille-krukow-behavioral-design-video.mp4?source=podcast" type="video/mp4" length="87197699"/>
            <title>Sille Krukow - Behavioral design</title>
            <link>http://videos.theconference.se/sille-krukow-behavioral-design</link>
            <description>&lt;p&gt;&lt;br&gt;&lt;b&gt;"Why is it so hard to change our behaviour on an every day basis?"&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;Nudge and behavioural design expert Sille Krukow&amp;nbsp;&lt;/i&gt;explains that changing human behaviour is not just about having the right knowledge. Often, we are not even able to explain why we do the things that we do.&amp;nbsp;But by observing both the behaviour and the context, it is possible to use design to change our habits to the better.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/sille-krukow-behavioral-design"&gt;&lt;img src="http://videos.theconference.se/9826383/10155120/f14e1c871110cde7c050018072a9ae3d/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://videos.theconference.se/photo/10155120</guid>
            <pubDate>Tue, 19 Aug 2014 14:28:07 GMT</pubDate>
            <media:title>Sille Krukow - Behavioral design</media:title>
            <itunes:summary>"Why is it so hard to change our behaviour on an every day basis?"Nudge and behavioural design expert Sille Krukowexplains that changing human behaviour is not just about having the right knowledge. Often, we are not even able to explain why we do the things that we do.But by observing both the behaviour and the context, it is possible to use design to change our habits to the better.</itunes:summary>
            <itunes:subtitle>"Why is it so hard to change our behaviour on an every day basis?"Nudge and behavioural design expert Sille Krukowexplains that changing human behaviour is not just about having the right knowledge. Often, we are not even able to explain why we do...</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>15:07</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;br&gt;&lt;b&gt;"Why is it so hard to change our behaviour on an every day basis?"&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;Nudge and behavioural design expert Sille Krukow&amp;nbsp;&lt;/i&gt;explains that changing human behaviour is not just about having the right knowledge. Often, we are not even able to explain why we do the things that we do.&amp;nbsp;But by observing both the behaviour and the context, it is possible to use design to change our habits to the better.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/sille-krukow-behavioral-design"&gt;&lt;img src="http://videos.theconference.se/9826383/10155120/f14e1c871110cde7c050018072a9ae3d/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//videos.theconference.se/v.ihtml/player.html?token=f14e1c871110cde7c050018072a9ae3d&amp;source=podcast&amp;photo%5fid=10155120" width="625" height="352" type="text/html" medium="video" duration="907" isDefault="true" expression="full"/>
            <media:thumbnail url="http://videos.theconference.se/9826383/10155120/f14e1c871110cde7c050018072a9ae3d/standard/download-1-thumbnail.jpg" width="600" height="338"/>
            <itunes:image href="http://videos.theconference.se/9826383/10155120/f14e1c871110cde7c050018072a9ae3d/standard/download-1-thumbnail.jpg/thumbnail.jpg"/>
            <category>2014</category>
            <category>paying attention</category>
        </item>
        <item>
            <enclosure url="http://videos.theconference.se/9826383/10154445/e2f81f169b38b9682cc57ec6a6ef6caa/video_medium/molly-crabapple-art-and-the-network-video.mp4?source=podcast" type="video/mp4" length="86475295"/>
            <title>Molly Crabapple - Art and the network</title>
            <link>http://videos.theconference.se/molly-crabapple-art-and-the-network</link>
            <description>&lt;p&gt;&lt;br&gt;&lt;b&gt;"A sketchpad can go places cameras cannot look."&lt;br&gt;&lt;br&gt;&lt;/b&gt;For &lt;i&gt;Molly Crabapple&lt;/i&gt;, art is the discipline of seeing. Together with her sketchpad, she has been able to see things cameras couldn't - portraying Guantanamo Bay prisoners, Occupy Wall Street protesters and Syrian refugees.&amp;nbsp;&lt;br&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;Molly talks of the importance of drawing in a networked world, where there are more images than ever before. She also challenges us as listeners to draw. Because even though it can't change the world, it might make us see it a bit differently.&amp;nbsp;&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/molly-crabapple-art-and-the-network"&gt;&lt;img src="http://videos.theconference.se/9826383/10154445/e2f81f169b38b9682cc57ec6a6ef6caa/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://videos.theconference.se/photo/10154445</guid>
            <pubDate>Tue, 19 Aug 2014 12:02:19 GMT</pubDate>
            <media:title>Molly Crabapple - Art and the network</media:title>
            <itunes:summary>"A sketchpad can go places cameras cannot look."For Molly Crabapple, art is the discipline of seeing. Together with her sketchpad, she has been able to see things cameras couldn't - portraying Guantanamo Bay prisoners, Occupy Wall Street protesters and Syrian refugees.Molly talks of the importance of drawing in a networked world, where there are more images than ever before. She also challenges us as listeners to draw. Because even though it can't change the world, it might make us see it a bit differently.</itunes:summary>
            <itunes:subtitle>"A sketchpad can go places cameras cannot look."For Molly Crabapple, art is the discipline of seeing. Together with her sketchpad, she has been able to see things cameras couldn't - portraying Guantanamo Bay prisoners, Occupy Wall Street...</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>39:56</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;br&gt;&lt;b&gt;"A sketchpad can go places cameras cannot look."&lt;br&gt;&lt;br&gt;&lt;/b&gt;For &lt;i&gt;Molly Crabapple&lt;/i&gt;, art is the discipline of seeing. Together with her sketchpad, she has been able to see things cameras couldn't - portraying Guantanamo Bay prisoners, Occupy Wall Street protesters and Syrian refugees.&amp;nbsp;&lt;br&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;Molly talks of the importance of drawing in a networked world, where there are more images than ever before. She also challenges us as listeners to draw. Because even though it can't change the world, it might make us see it a bit differently.&amp;nbsp;&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/molly-crabapple-art-and-the-network"&gt;&lt;img src="http://videos.theconference.se/9826383/10154445/e2f81f169b38b9682cc57ec6a6ef6caa/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//videos.theconference.se/v.ihtml/player.html?token=e2f81f169b38b9682cc57ec6a6ef6caa&amp;source=podcast&amp;photo%5fid=10154445" width="625" height="352" type="text/html" medium="video" duration="2396" isDefault="true" expression="full"/>
            <media:thumbnail url="http://videos.theconference.se/9826383/10154445/e2f81f169b38b9682cc57ec6a6ef6caa/standard/download-1-thumbnail.jpg" width="600" height="338"/>
            <itunes:image href="http://videos.theconference.se/9826383/10154445/e2f81f169b38b9682cc57ec6a6ef6caa/standard/download-1-thumbnail.jpg/thumbnail.jpg"/>
            <category>2014</category>
            <category>keynote</category>
            <category>newyork</category>
        </item>
        <item>
            <enclosure url="http://videos.theconference.se/7718128/8604896/0c8b7252002807e1c316564b09bcad8f/video_medium/fabian-hemmert-tactility-in-a-digital-world-video.mp4?source=podcast" type="video/mp4" length="118824201"/>
            <title>Fabian Hemmert - Tactility in a digital world</title>
            <link>http://videos.theconference.se/fabian-hemmert-tactility-in-a-digital-world</link>
            <description>&lt;p&gt;Fabian Hemmert is a Design Researcher concerned with the role of our body in our interactions with technology. During his studies towards an M.A. degree in Interface Design, he worked for Nintendo of Europe and Marvel Comics.&lt;br&gt;&lt;br&gt;&lt;br&gt;We all know how paper feels and that we interpret things by touching them But how does digital features feel, and how can we better understand "digital materials" to design augmented digital experiences.&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/fabian-hemmert-tactility-in-a-digital-world"&gt;&lt;img src="http://videos.theconference.se/7718128/8604896/0c8b7252002807e1c316564b09bcad8f/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://videos.theconference.se/photo/8604896</guid>
            <pubDate>Mon, 28 Oct 2013 11:49:13 GMT</pubDate>
            <media:title>Fabian Hemmert - Tactility in a digital world</media:title>
            <itunes:summary>Fabian Hemmert is a Design Researcher concerned with the role of our body in our interactions with technology. During his studies towards an M.A. degree in Interface Design, he worked for Nintendo of Europe and Marvel Comics.We all know how paper feels and that we interpret things by touching them But how does digital features feel, and how can we better understand "digital materials" to design augmented digital experiences.</itunes:summary>
            <itunes:subtitle>Fabian Hemmert is a Design Researcher concerned with the role of our body in our interactions with technology. During his studies towards an M.A. degree in Interface Design, he worked for Nintendo of Europe and Marvel Comics.We all know how paper...</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>15:07</itunes:duration>
            <media:description type="html">&lt;p&gt;Fabian Hemmert is a Design Researcher concerned with the role of our body in our interactions with technology. During his studies towards an M.A. degree in Interface Design, he worked for Nintendo of Europe and Marvel Comics.&lt;br&gt;&lt;br&gt;&lt;br&gt;We all know how paper feels and that we interpret things by touching them But how does digital features feel, and how can we better understand "digital materials" to design augmented digital experiences.&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/fabian-hemmert-tactility-in-a-digital-world"&gt;&lt;img src="http://videos.theconference.se/7718128/8604896/0c8b7252002807e1c316564b09bcad8f/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//videos.theconference.se/v.ihtml/player.html?token=0c8b7252002807e1c316564b09bcad8f&amp;source=podcast&amp;photo%5fid=8604896" width="625" height="352" type="text/html" medium="video" duration="907" isDefault="true" expression="full"/>
            <media:thumbnail url="http://videos.theconference.se/7718128/8604896/0c8b7252002807e1c316564b09bcad8f/standard/download-1-thumbnail.jpg" width="600" height="338"/>
            <itunes:image href="http://videos.theconference.se/7718128/8604896/0c8b7252002807e1c316564b09bcad8f/standard/download-1-thumbnail.jpg/thumbnail.jpg"/>
            <category>2013</category>
            <category>tactility in a digital world</category>
        </item>
        <item>
            <enclosure url="http://videos.theconference.se/7718125/8581211/0b36ce3d22243b8e79ad3b99567cd664/video_medium/karen-mcgrane-future-friendly-web-video.mp4?source=podcast" type="video/mp4" length="204035571"/>
            <title>Karen McGrane - Future Friendly Web Design</title>
            <link>http://videos.theconference.se/karen-mcgrane-future-friendly-web</link>
            <description>&lt;p&gt;&lt;div&gt;Karen McGrane, Content strategist at Bond Art + Science, discuss why you need to deliver content wherever your customer wants to consume it — and what the risks are when you don't make content accessible to mobile users.&lt;br&gt;&lt;/div&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;div&gt;When it comes to web design, a lot of improvements have been made over the last years. At the same time the number of devices we use to access the web has increased. This means new challenges for designers. How do you make sure that what you design is pretty and useful on all devices – for more than a month?&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/karen-mcgrane-future-friendly-web"&gt;&lt;img src="http://videos.theconference.se/7718125/8581211/0b36ce3d22243b8e79ad3b99567cd664/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://videos.theconference.se/photo/8581211</guid>
            <pubDate>Thu, 22 Aug 2013 17:38:04 GMT</pubDate>
            <media:title>Karen McGrane - Future Friendly Web Design</media:title>
            <itunes:summary>Karen McGrane, Content strategist at Bond Art + Science, discuss why you need to deliver content wherever your customer wants to consume it — and what the risks are when you don't make content accessible to mobile users.When it comes to web design, a lot of improvements have been made over the last years. At the same time the number of devices we use to access the web has increased. This means new challenges for designers. How do you make sure that what you design is pretty and useful on all devices – for more than a month?</itunes:summary>
            <itunes:subtitle>Karen McGrane, Content strategist at Bond Art + Science, discuss why you need to deliver content wherever your customer wants to consume it — and what the risks are when you don't make content accessible to mobile users.When it comes to web...</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>26:01</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;div&gt;Karen McGrane, Content strategist at Bond Art + Science, discuss why you need to deliver content wherever your customer wants to consume it — and what the risks are when you don't make content accessible to mobile users.&lt;br&gt;&lt;/div&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;div&gt;When it comes to web design, a lot of improvements have been made over the last years. At the same time the number of devices we use to access the web has increased. This means new challenges for designers. How do you make sure that what you design is pretty and useful on all devices – for more than a month?&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/karen-mcgrane-future-friendly-web"&gt;&lt;img src="http://videos.theconference.se/7718125/8581211/0b36ce3d22243b8e79ad3b99567cd664/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//videos.theconference.se/v.ihtml/player.html?token=0b36ce3d22243b8e79ad3b99567cd664&amp;source=podcast&amp;photo%5fid=8581211" width="625" height="352" type="text/html" medium="video" duration="1561" isDefault="true" expression="full"/>
            <media:thumbnail url="http://videos.theconference.se/7718125/8581211/0b36ce3d22243b8e79ad3b99567cd664/standard/download-1-thumbnail.jpg" width="600" height="338"/>
            <itunes:image href="http://videos.theconference.se/7718125/8581211/0b36ce3d22243b8e79ad3b99567cd664/standard/download-1-thumbnail.jpg/thumbnail.jpg"/>
            <category>2013</category>
            <category>content strategy</category>
            <category>future friendly web design</category>
        </item>
        <item>
            <enclosure url="http://videos.theconference.se/7718124/8581151/a270863101518aa6203078d2627ae1d4/video_medium/brad-frost-future-friendly-web-design-video.mp4?source=podcast" type="video/mp4" length="169244162"/>
            <title>Brad Frost - Future Friendly Web Design</title>
            <link>http://videos.theconference.se/brad-frost-future-friendly-web-design</link>
            <description>&lt;p&gt;&lt;div&gt;&lt;div&gt;Brad Frost, Front-end designer at Future Friendly, is one of the thoughtleaders of responsive web design and will talk about his ideas of future friendly web design.&lt;br&gt;&lt;/div&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;When it comes to web design, a lot of improvements have been made over the last years. At the same time the number of devices we use to access the web has increased. This means new challenges for designers. How do you make sure that what you design is pretty and useful on all devices – for more than a month?&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/brad-frost-future-friendly-web-design"&gt;&lt;img src="http://videos.theconference.se/7718124/8581151/a270863101518aa6203078d2627ae1d4/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://videos.theconference.se/photo/8581151</guid>
            <pubDate>Thu, 22 Aug 2013 17:37:43 GMT</pubDate>
            <media:title>Brad Frost - Future Friendly Web Design</media:title>
            <itunes:summary>Brad Frost, Front-end designer at Future Friendly, is one of the thoughtleaders of responsive web design and will talk about his ideas of future friendly web design.When it comes to web design, a lot of improvements have been made over the last years. At the same time the number of devices we use to access the web has increased. This means new challenges for designers. How do you make sure that what you design is pretty and useful on all devices – for more than a month?</itunes:summary>
            <itunes:subtitle>Brad Frost, Front-end designer at Future Friendly, is one of the thoughtleaders of responsive web design and will talk about his ideas of future friendly web design.When it comes to web design, a lot of improvements have been made over the last...</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>21:49</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;div&gt;&lt;div&gt;Brad Frost, Front-end designer at Future Friendly, is one of the thoughtleaders of responsive web design and will talk about his ideas of future friendly web design.&lt;br&gt;&lt;/div&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;When it comes to web design, a lot of improvements have been made over the last years. At the same time the number of devices we use to access the web has increased. This means new challenges for designers. How do you make sure that what you design is pretty and useful on all devices – for more than a month?&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/brad-frost-future-friendly-web-design"&gt;&lt;img src="http://videos.theconference.se/7718124/8581151/a270863101518aa6203078d2627ae1d4/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//videos.theconference.se/v.ihtml/player.html?token=a270863101518aa6203078d2627ae1d4&amp;source=podcast&amp;photo%5fid=8581151" width="625" height="352" type="text/html" medium="video" duration="1309" isDefault="true" expression="full"/>
            <media:thumbnail url="http://videos.theconference.se/7718124/8581151/a270863101518aa6203078d2627ae1d4/standard/download-1-thumbnail.jpg" width="600" height="338"/>
            <itunes:image href="http://videos.theconference.se/7718124/8581151/a270863101518aa6203078d2627ae1d4/standard/download-1-thumbnail.jpg/thumbnail.jpg"/>
            <category>2013</category>
            <category>future friendly web design</category>
            <category>responsive web design</category>
        </item>
        <item>
            <enclosure url="http://videos.theconference.se/7718127/8580304/0c7e48cdc393a19be9dfa292d5711007/video_medium/giorgia-lupi-big-data-understand-and-video.mp4?source=podcast" type="video/mp4" length="173413731"/>
            <title> Giorgia Lupi - Big Data - Understand and Visualize</title>
            <link>http://videos.theconference.se/giorgia-lupi-big-data-understand-and</link>
            <description>&lt;p&gt;&lt;p&gt;Giorgia Lupi shares her approach to data-visualization, which can be described as an attempt to make aesthetically beautiful compositions of data, every time, without losing scientific accuracy. In an increasingly complex and networked world, tools for recording, filtering and visualizing data is powering a new breed of storytelling.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;Giorgia Lupi is the founder and Design Director at &lt;a href="http://www.accurat.it/"&gt;Accurat&lt;/a&gt;, an information design agency based in Milan and New York. Accurat analyzes data and contexts and designs analytical tools and visual narratives that provide awareness, comprehension and engagement.&amp;nbsp;&lt;br&gt;&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/giorgia-lupi-big-data-understand-and"&gt;&lt;img src="http://videos.theconference.se/7718127/8580304/0c7e48cdc393a19be9dfa292d5711007/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://videos.theconference.se/photo/8580304</guid>
            <pubDate>Thu, 22 Aug 2013 17:35:26 GMT</pubDate>
            <media:title> Giorgia Lupi - Big Data - Understand and Visualize</media:title>
            <itunes:summary>Giorgia Lupi shares her approach to data-visualization, which can be described as an attempt to make aesthetically beautiful compositions of data, every time, without losing scientific accuracy. In an increasingly complex and networked world, tools for recording, filtering and visualizing data is powering a new breed of storytelling.
Giorgia Lupi is the founder and Design Director at Accurat, an information design agency based in Milan and New York. Accurat analyzes data and contexts and designs analytical tools and visual narratives that provide awareness, comprehension and engagement.</itunes:summary>
            <itunes:subtitle>Giorgia Lupi shares her approach to data-visualization, which can be described as an attempt to make aesthetically beautiful compositions of data, every time, without losing scientific accuracy. In an increasingly complex and networked world,...</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>21:29</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;p&gt;Giorgia Lupi shares her approach to data-visualization, which can be described as an attempt to make aesthetically beautiful compositions of data, every time, without losing scientific accuracy. In an increasingly complex and networked world, tools for recording, filtering and visualizing data is powering a new breed of storytelling.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;Giorgia Lupi is the founder and Design Director at &lt;a href="http://www.accurat.it/"&gt;Accurat&lt;/a&gt;, an information design agency based in Milan and New York. Accurat analyzes data and contexts and designs analytical tools and visual narratives that provide awareness, comprehension and engagement.&amp;nbsp;&lt;br&gt;&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/giorgia-lupi-big-data-understand-and"&gt;&lt;img src="http://videos.theconference.se/7718127/8580304/0c7e48cdc393a19be9dfa292d5711007/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//videos.theconference.se/v.ihtml/player.html?token=0c7e48cdc393a19be9dfa292d5711007&amp;source=podcast&amp;photo%5fid=8580304" width="625" height="352" type="text/html" medium="video" duration="1289" isDefault="true" expression="full"/>
            <media:thumbnail url="http://videos.theconference.se/7718127/8580304/0c7e48cdc393a19be9dfa292d5711007/standard/download-1-thumbnail.jpg" width="600" height="338"/>
            <itunes:image href="http://videos.theconference.se/7718127/8580304/0c7e48cdc393a19be9dfa292d5711007/standard/download-1-thumbnail.jpg/thumbnail.jpg"/>
            <category>2013</category>
            <category>big data</category>
            <category>big data - understand and visualize</category>
            <category>infographics</category>
            <category>newyork</category>
        </item>
        <item>
            <enclosure url="http://videos.theconference.se/7718127/8580297/8890346d47412b7177da44db0f069c63/video_medium/mike-dewar-big-data-understand-and-video.mp4?source=podcast" type="video/mp4" length="142226616"/>
            <title>Mike Dewar - Big Data - Understand and Visualize</title>
            <link>http://videos.theconference.se/mike-dewar-big-data-understand-and</link>
            <description>&lt;p&gt;&lt;div&gt;Mike Dewar, Data Scientist at The New York Times &lt;u&gt;&lt;/u&gt;R&amp;amp;D Lab, will talk about how we can build tools to let us see behavioral phenomena from a heady new perspective with big data and data science.&lt;br&gt;&lt;/div&gt;&lt;div&gt;&lt;br&gt;In an increasingly complex and networked world, tools for recording, filtering and visualising data is powering a new breed of storytelling.&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/mike-dewar-big-data-understand-and"&gt;&lt;img src="http://videos.theconference.se/7718127/8580297/8890346d47412b7177da44db0f069c63/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://videos.theconference.se/photo/8580297</guid>
            <pubDate>Thu, 22 Aug 2013 17:35:11 GMT</pubDate>
            <media:title>Mike Dewar - Big Data - Understand and Visualize</media:title>
            <itunes:summary>Mike Dewar, Data Scientist at The New York Times RD Lab, will talk about how we can build tools to let us see behavioral phenomena from a heady new perspective with big data and data science.In an increasingly complex and networked world, tools for recording, filtering and visualising data is powering a new breed of storytelling.</itunes:summary>
            <itunes:subtitle>Mike Dewar, Data Scientist at The New York Times RD Lab, will talk about how we can build tools to let us see behavioral phenomena from a heady new perspective with big data and data science.In an increasingly complex and networked world, tools...</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>18:25</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;div&gt;Mike Dewar, Data Scientist at The New York Times &lt;u&gt;&lt;/u&gt;R&amp;amp;D Lab, will talk about how we can build tools to let us see behavioral phenomena from a heady new perspective with big data and data science.&lt;br&gt;&lt;/div&gt;&lt;div&gt;&lt;br&gt;In an increasingly complex and networked world, tools for recording, filtering and visualising data is powering a new breed of storytelling.&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/mike-dewar-big-data-understand-and"&gt;&lt;img src="http://videos.theconference.se/7718127/8580297/8890346d47412b7177da44db0f069c63/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//videos.theconference.se/v.ihtml/player.html?token=8890346d47412b7177da44db0f069c63&amp;source=podcast&amp;photo%5fid=8580297" width="625" height="352" type="text/html" medium="video" duration="1105" isDefault="true" expression="full"/>
            <media:thumbnail url="http://videos.theconference.se/7718127/8580297/8890346d47412b7177da44db0f069c63/standard/download-1-thumbnail.jpg" width="600" height="338"/>
            <itunes:image href="http://videos.theconference.se/7718127/8580297/8890346d47412b7177da44db0f069c63/standard/download-1-thumbnail.jpg/thumbnail.jpg"/>
            <category>2013</category>
            <category>big data</category>
            <category>big data - understand and visualize</category>
            <category>infographics</category>
            <category>newyork</category>
        </item>
        <item>
            <enclosure url="http://videos.theconference.se/7718125/8581205/995d5fbad683677e2e671a46baefbd40/video_medium/petra-sundstrom-forefront-technologies-and-video.mp4?source=podcast" type="video/mp4" length="107246717"/>
            <title>Petra Sundström - Forefront technologies and design thinking</title>
            <link>http://videos.theconference.se/petra-sundstrom-forefront-technologies-and</link>
            <description>&lt;p&gt;Petra Sundström is a leading researcher within the fields of Human Computer Interaction and Interaction Systems Design. She is Lab Manager for the Crafted Technology and Experiences lab at SICS and Mobile Life. With a background in engineering, and with long experience of multidisciplinary design research, Petra is passionate about forefront technologies combined with creative design thinking.
&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;We all know how paper feels and that we interpret things by touching them But how does digital features feel, and how can we better understand "digital materials" to design augmented digital experiences.&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/petra-sundstrom-forefront-technologies-and"&gt;&lt;img src="http://videos.theconference.se/7718125/8581205/995d5fbad683677e2e671a46baefbd40/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://videos.theconference.se/photo/8581205</guid>
            <pubDate>Thu, 22 Aug 2013 17:02:02 GMT</pubDate>
            <media:title>Petra Sundström - Forefront technologies and design thinking</media:title>
            <itunes:summary>Petra Sundström is a leading researcher within the fields of Human Computer Interaction and Interaction Systems Design. She is Lab Manager for the Crafted Technology and Experiences lab at SICS and Mobile Life. With a background in engineering, and with long experience of multidisciplinary design research, Petra is passionate about forefront technologies combined with creative design thinking.
We all know how paper feels and that we interpret things by touching them But how does digital features feel, and how can we better understand "digital materials" to design augmented digital experiences.</itunes:summary>
            <itunes:subtitle>Petra Sundström is a leading researcher within the fields of Human Computer Interaction and Interaction Systems Design. She is Lab Manager for the Crafted Technology and Experiences lab at SICS and Mobile Life. With a background in engineering,...</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>13:52</itunes:duration>
            <media:description type="html">&lt;p&gt;Petra Sundström is a leading researcher within the fields of Human Computer Interaction and Interaction Systems Design. She is Lab Manager for the Crafted Technology and Experiences lab at SICS and Mobile Life. With a background in engineering, and with long experience of multidisciplinary design research, Petra is passionate about forefront technologies combined with creative design thinking.
&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;We all know how paper feels and that we interpret things by touching them But how does digital features feel, and how can we better understand "digital materials" to design augmented digital experiences.&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/petra-sundstrom-forefront-technologies-and"&gt;&lt;img src="http://videos.theconference.se/7718125/8581205/995d5fbad683677e2e671a46baefbd40/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//videos.theconference.se/v.ihtml/player.html?token=995d5fbad683677e2e671a46baefbd40&amp;source=podcast&amp;photo%5fid=8581205" width="625" height="352" type="text/html" medium="video" duration="832" isDefault="true" expression="full"/>
            <media:thumbnail url="http://videos.theconference.se/7718125/8581205/995d5fbad683677e2e671a46baefbd40/standard/download-1-thumbnail.jpg" width="600" height="338"/>
            <itunes:image href="http://videos.theconference.se/7718125/8581205/995d5fbad683677e2e671a46baefbd40/standard/download-1-thumbnail.jpg/thumbnail.jpg"/>
            <category>2013</category>
            <category>tactility in a digital world</category>
        </item>
        <item>
            <enclosure url="http://videos.theconference.se/7718128/8580175/04d45fe66af84dad1e8ac7be996c82c6/video_medium/kenyatta-cheese-how-visual-media-video.mp4?source=podcast" type="video/mp4" length="125007285"/>
            <title>Kenyatta Cheese - How Visual Media Affect Culture and Identity Globally</title>
            <link>http://videos.theconference.se/kenyatta-cheese-how-visual-media</link>
            <description>&lt;p&gt;Prepare to fall in love with .gif!&lt;br&gt;&lt;br&gt;The shift to imagery and animation as a primary mode of communication on the web is a fun, creative shift from the primacy of text online. It is also having numerous effects on identity, civic engagement and creative expression.  In this session we want to look at the broader implications of this shift, and what it can mean for brands, governments, organizations and anyone else working in this space.&lt;br&gt;&lt;br&gt;Kenyatta Cheese&amp;nbsp;is a professional internet enthusiast. He studies the ways that ideas spread through culture. Kenyatta is also the co-founder of Everybody at Once which develops audiences for television, media, and sports. In a past life Kenyatta co-created the internet meme database Know Your Meme.&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/kenyatta-cheese-how-visual-media"&gt;&lt;img src="http://videos.theconference.se/7718128/8580175/04d45fe66af84dad1e8ac7be996c82c6/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://videos.theconference.se/photo/8580175</guid>
            <pubDate>Thu, 22 Aug 2013 13:23:06 GMT</pubDate>
            <media:title>Kenyatta Cheese - How Visual Media Affect Culture and Identity Globally</media:title>
            <itunes:summary>Prepare to fall in love with .gif!The shift to imagery and animation as a primary mode of communication on the web is a fun, creative shift from the primacy of text online. It is also having numerous effects on identity, civic engagement and creative expression.  In this session we want to look at the broader implications of this shift, and what it can mean for brands, governments, organizations and anyone else working in this space.Kenyatta Cheeseis a professional internet enthusiast. He studies the ways that ideas spread through culture. Kenyatta is also the co-founder of Everybody at Once which develops audiences for television, media, and sports. In a past life Kenyatta co-created the internet meme database Know Your Meme.</itunes:summary>
            <itunes:subtitle>Prepare to fall in love with .gif!The shift to imagery and animation as a primary mode of communication on the web is a fun, creative shift from the primacy of text online. It is also having numerous effects on identity, civic engagement and...</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>16:13</itunes:duration>
            <media:description type="html">&lt;p&gt;Prepare to fall in love with .gif!&lt;br&gt;&lt;br&gt;The shift to imagery and animation as a primary mode of communication on the web is a fun, creative shift from the primacy of text online. It is also having numerous effects on identity, civic engagement and creative expression.  In this session we want to look at the broader implications of this shift, and what it can mean for brands, governments, organizations and anyone else working in this space.&lt;br&gt;&lt;br&gt;Kenyatta Cheese&amp;nbsp;is a professional internet enthusiast. He studies the ways that ideas spread through culture. Kenyatta is also the co-founder of Everybody at Once which develops audiences for television, media, and sports. In a past life Kenyatta co-created the internet meme database Know Your Meme.&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/kenyatta-cheese-how-visual-media"&gt;&lt;img src="http://videos.theconference.se/7718128/8580175/04d45fe66af84dad1e8ac7be996c82c6/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//videos.theconference.se/v.ihtml/player.html?token=04d45fe66af84dad1e8ac7be996c82c6&amp;source=podcast&amp;photo%5fid=8580175" width="625" height="352" type="text/html" medium="video" duration="973" isDefault="true" expression="full"/>
            <media:thumbnail url="http://videos.theconference.se/7718128/8580175/04d45fe66af84dad1e8ac7be996c82c6/standard/download-1-thumbnail.jpg" width="600" height="338"/>
            <itunes:image href="http://videos.theconference.se/7718128/8580175/04d45fe66af84dad1e8ac7be996c82c6/standard/download-1-thumbnail.jpg/thumbnail.jpg"/>
            <category>2013</category>
            <category>curator's collection</category>
            <category>how visual media affect culture and identity globally</category>
            <category>newyork</category>
        </item>
        <item>
            <enclosure url="http://videos.theconference.se/7718124/8577871/c04718036aa81c3a15de2447be5fe3be/video_medium/millie-clive-smith-wearable-technology-video.mp4?source=podcast" type="video/mp4" length="86342090"/>
            <title>Millie Clive-Smith - Wearable Technology </title>
            <link>http://videos.theconference.se/millie-clive-smith-wearable-technology</link>
            <description>&lt;p&gt;Millie is part of the team behind Eidos, a project exploring sensory augmentation technologies. She will discuss the evolution of Eidos and how we can think beyond today's wearable devices and AR to a future where technology will be used to directly enhance the human body.&lt;br&gt;&lt;span&gt;&lt;br&gt;&lt;br&gt;Technology is by now an essential part of our lives. The trend is clear, it's getting closer to our bodies. The quantified self-trend has been thriving for some years, but what happens if the technology we carry goes from measuring to documenting and enhancing our sense in real time? How will this new technology be adopted, and will we eventually become cyborgs?&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/millie-clive-smith-wearable-technology"&gt;&lt;img src="http://videos.theconference.se/7718124/8577871/c04718036aa81c3a15de2447be5fe3be/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://videos.theconference.se/photo/8577871</guid>
            <pubDate>Wed, 21 Aug 2013 22:00:41 GMT</pubDate>
            <media:title>Millie Clive-Smith - Wearable Technology </media:title>
            <itunes:summary>Millie is part of the team behind Eidos, a project exploring sensory augmentation technologies. She will discuss the evolution of Eidos and how we can think beyond today's wearable devices and AR to a future where technology will be used to directly enhance the human body.Technology is by now an essential part of our lives. The trend is clear, it's getting closer to our bodies. The quantified self-trend has been thriving for some years, but what happens if the technology we carry goes from measuring to documenting and enhancing our sense in real time? How will this new technology be adopted, and will we eventually become cyborgs?</itunes:summary>
            <itunes:subtitle>Millie is part of the team behind Eidos, a project exploring sensory augmentation technologies. She will discuss the evolution of Eidos and how we can think beyond today's wearable devices and AR to a future where technology will be used to...</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>11:22</itunes:duration>
            <media:description type="html">&lt;p&gt;Millie is part of the team behind Eidos, a project exploring sensory augmentation technologies. She will discuss the evolution of Eidos and how we can think beyond today's wearable devices and AR to a future where technology will be used to directly enhance the human body.&lt;br&gt;&lt;span&gt;&lt;br&gt;&lt;br&gt;Technology is by now an essential part of our lives. The trend is clear, it's getting closer to our bodies. The quantified self-trend has been thriving for some years, but what happens if the technology we carry goes from measuring to documenting and enhancing our sense in real time? How will this new technology be adopted, and will we eventually become cyborgs?&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/millie-clive-smith-wearable-technology"&gt;&lt;img src="http://videos.theconference.se/7718124/8577871/c04718036aa81c3a15de2447be5fe3be/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//videos.theconference.se/v.ihtml/player.html?token=c04718036aa81c3a15de2447be5fe3be&amp;source=podcast&amp;photo%5fid=8577871" width="625" height="352" type="text/html" medium="video" duration="682" isDefault="true" expression="full"/>
            <media:thumbnail url="http://videos.theconference.se/7718124/8577871/c04718036aa81c3a15de2447be5fe3be/standard/download-1-thumbnail.jpg" width="600" height="338"/>
            <itunes:image href="http://videos.theconference.se/7718124/8577871/c04718036aa81c3a15de2447be5fe3be/standard/download-1-thumbnail.jpg/thumbnail.jpg"/>
            <category>2013</category>
            <category>wearable technology</category>
        </item>
        <item>
            <enclosure url="http://videos.theconference.se/7718126/8576755/6e783ff4b0f0a4df7e1b49e7e46a403d/video_medium/fabian-stelzer-lean-marketing-and-video.mp4?source=podcast" type="video/mp4" length="134904082"/>
            <title>Fabian Stelzer - Lean Marketing and Growth Hacking</title>
            <link>http://videos.theconference.se/fabian-stelzer-lean-marketing-and</link>
            <description>&lt;p&gt;&lt;p&gt;Fabian Stelzer, Co-founder at EyeQuant, will introduce the importance of testing one's design intuitions with new tools and ask the question: What do neuroscientists and Piet Mondriaan know about capturing attention that the rest of us may not?&lt;br&gt;&lt;br&gt;Growth hacking, or lean marketing, is a set of tactics and best practices for getting people to use what you are creating. It’s about having a sense of design, human behavior on the internet and technology, and to feed what you learn to the developing processes of a product or service.&lt;br&gt;&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/fabian-stelzer-lean-marketing-and"&gt;&lt;img src="http://videos.theconference.se/7718126/8576755/6e783ff4b0f0a4df7e1b49e7e46a403d/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://videos.theconference.se/photo/8576755</guid>
            <pubDate>Wed, 21 Aug 2013 20:27:00 GMT</pubDate>
            <media:title>Fabian Stelzer - Lean Marketing and Growth Hacking</media:title>
            <itunes:summary>Fabian Stelzer, Co-founder at EyeQuant, will introduce the importance of testing one's design intuitions with new tools and ask the question: What do neuroscientists and Piet Mondriaan know about capturing attention that the rest of us may not?Growth hacking, or lean marketing, is a set of tactics and best practices for getting people to use what you are creating. It’s about having a sense of design, human behavior on the internet and technology, and to feed what you learn to the developing processes of a product or service.</itunes:summary>
            <itunes:subtitle>Fabian Stelzer, Co-founder at EyeQuant, will introduce the importance of testing one's design intuitions with new tools and ask the question: What do neuroscientists and Piet Mondriaan know about capturing attention that the rest of us may...</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>16:50</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;p&gt;Fabian Stelzer, Co-founder at EyeQuant, will introduce the importance of testing one's design intuitions with new tools and ask the question: What do neuroscientists and Piet Mondriaan know about capturing attention that the rest of us may not?&lt;br&gt;&lt;br&gt;Growth hacking, or lean marketing, is a set of tactics and best practices for getting people to use what you are creating. It’s about having a sense of design, human behavior on the internet and technology, and to feed what you learn to the developing processes of a product or service.&lt;br&gt;&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/fabian-stelzer-lean-marketing-and"&gt;&lt;img src="http://videos.theconference.se/7718126/8576755/6e783ff4b0f0a4df7e1b49e7e46a403d/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//videos.theconference.se/v.ihtml/player.html?token=6e783ff4b0f0a4df7e1b49e7e46a403d&amp;source=podcast&amp;photo%5fid=8576755" width="625" height="352" type="text/html" medium="video" duration="1010" isDefault="true" expression="full"/>
            <media:thumbnail url="http://videos.theconference.se/7718126/8576755/6e783ff4b0f0a4df7e1b49e7e46a403d/standard/download-1-thumbnail.jpg" width="600" height="338"/>
            <itunes:image href="http://videos.theconference.se/7718126/8576755/6e783ff4b0f0a4df7e1b49e7e46a403d/standard/download-1-thumbnail.jpg/thumbnail.jpg"/>
            <category>2013</category>
            <category>ab testing</category>
            <category>lean marketing and growth hacking</category>
        </item>
        <item>
            <enclosure url="http://videos.theconference.se/4959050/6912675/dbac7a396e1c2c1c0af721f21e865d81/video_medium/hojun-song-video.mp4?source=podcast" type="video/mp4" length="415984589"/>
            <title>Hojun Song</title>
            <link>http://videos.theconference.se/hojun-song</link>
            <description>&lt;p&gt;Hojun Song is a South Korean artist and engineer that is making narratives and raising questions by creating absurd objects like radiation jewelry and the strongest weapon in the world. Currently he’s working to launch his own small satellite.&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/hojun-song"&gt;&lt;img src="http://videos.theconference.se/4959050/6912675/dbac7a396e1c2c1c0af721f21e865d81/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://videos.theconference.se/photo/6912675</guid>
            <pubDate>Thu, 23 Aug 2012 11:34:34 GMT</pubDate>
            <media:title>Hojun Song</media:title>
            <itunes:summary>Hojun Song is a South Korean artist and engineer that is making narratives and raising questions by creating absurd objects like radiation jewelry and the strongest weapon in the world. Currently he’s working to launch his own small satellite.</itunes:summary>
            <itunes:subtitle>Hojun Song is a South Korean artist and engineer that is making narratives and raising questions by creating absurd objects like radiation jewelry and the strongest weapon in the world. Currently he’s working to launch his own small satellite.</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>50:46</itunes:duration>
            <media:description type="html">&lt;p&gt;Hojun Song is a South Korean artist and engineer that is making narratives and raising questions by creating absurd objects like radiation jewelry and the strongest weapon in the world. Currently he’s working to launch his own small satellite.&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/hojun-song"&gt;&lt;img src="http://videos.theconference.se/4959050/6912675/dbac7a396e1c2c1c0af721f21e865d81/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//videos.theconference.se/v.ihtml/player.html?token=dbac7a396e1c2c1c0af721f21e865d81&amp;source=podcast&amp;photo%5fid=6912675" width="625" height="352" type="text/html" medium="video" duration="3046" isDefault="true" expression="full"/>
            <media:thumbnail url="http://videos.theconference.se/4959050/6912675/dbac7a396e1c2c1c0af721f21e865d81/standard/download-1-thumbnail.jpg" width="600" height="338"/>
            <itunes:image href="http://videos.theconference.se/4959050/6912675/dbac7a396e1c2c1c0af721f21e865d81/standard/download-1-thumbnail.jpg/thumbnail.jpg"/>
            <category>2012</category>
            <category>keynote</category>
        </item>
        <item>
            <enclosure url="http://videos.theconference.se/4959050/6910460/ea7e39992b35b41145691da1485c7939/video_medium/clive-grinyer-the-future-of-video.mp4?source=podcast" type="video/mp4" length="225960152"/>
            <title>Clive Grinyer - The Future of Interaction Design </title>
            <link>http://videos.theconference.se/clive-grinyer-the-future-of</link>
            <description>&lt;p&gt;Clive Grinyer is Director of Customer Experience for the European Innovations Team of the Cisco Internet Business Solutions Group (IBSG), designing customer experiences, improving usability and creating technology innovations.
&lt;p&gt;Technology is useless if we aren’t able to interact with it in a meaningful and useful way. In this session we let two thought leaders in the field present their visions for the years to come.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://mediaevolution.se/theconference/"&gt;http://mediaevolution.se/theconference/&lt;/a&gt;&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/clive-grinyer-the-future-of"&gt;&lt;img src="http://videos.theconference.se/4959050/6910460/ea7e39992b35b41145691da1485c7939/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://videos.theconference.se/photo/6910460</guid>
            <pubDate>Thu, 23 Aug 2012 07:15:18 GMT</pubDate>
            <media:title>Clive Grinyer - The Future of Interaction Design </media:title>
            <itunes:summary>Clive Grinyer is Director of Customer Experience for the European Innovations Team of the Cisco Internet Business Solutions Group (IBSG), designing customer experiences, improving usability and creating technology innovations.
Technology is useless if we aren’t able to interact with it in a meaningful and useful way. In this session we let two thought leaders in the field present their visions for the years to come.
http://mediaevolution.se/theconference/</itunes:summary>
            <itunes:subtitle>Clive Grinyer is Director of Customer Experience for the European Innovations Team of the Cisco Internet Business Solutions Group (IBSG), designing customer experiences, improving usability and creating technology innovations.
Technology is...</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>29:06</itunes:duration>
            <media:description type="html">&lt;p&gt;Clive Grinyer is Director of Customer Experience for the European Innovations Team of the Cisco Internet Business Solutions Group (IBSG), designing customer experiences, improving usability and creating technology innovations.
&lt;p&gt;Technology is useless if we aren’t able to interact with it in a meaningful and useful way. In this session we let two thought leaders in the field present their visions for the years to come.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://mediaevolution.se/theconference/"&gt;http://mediaevolution.se/theconference/&lt;/a&gt;&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/clive-grinyer-the-future-of"&gt;&lt;img src="http://videos.theconference.se/4959050/6910460/ea7e39992b35b41145691da1485c7939/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//videos.theconference.se/v.ihtml/player.html?token=ea7e39992b35b41145691da1485c7939&amp;source=podcast&amp;photo%5fid=6910460" width="625" height="352" type="text/html" medium="video" duration="1746" isDefault="true" expression="full"/>
            <media:thumbnail url="http://videos.theconference.se/4959050/6910460/ea7e39992b35b41145691da1485c7939/standard/download-1-thumbnail.jpg" width="600" height="338"/>
            <itunes:image href="http://videos.theconference.se/4959050/6910460/ea7e39992b35b41145691da1485c7939/standard/download-1-thumbnail.jpg/thumbnail.jpg"/>
            <category>2012</category>
            <category>interaction design</category>
            <category>the future of interaction design</category>
        </item>
        <item>
            <enclosure url="http://videos.theconference.se/4959050/6909242/642dc22871b739648f137e876c8d36fa/video_medium/dan-gardenfors-public-computing-and-video.mp4?source=podcast" type="video/mp4" length="110461636"/>
            <title>Dan Gärdenfors - Public Computing and the Screens World</title>
            <link>http://videos.theconference.se/dan-gardenfors-public-computing-and</link>
            <description>&lt;p&gt;Dan Gärdenfors, Senior Concept Designer, spends his time inventing, designing and communicating futuristic user interfaces at Research In Motion TAT.
&lt;p&gt;What if all surfaces are potential screens?! This session will present some visionary ideas of what new possibilities media producers will have at their hands in a near future for showing there work in public spaces.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://mediaevolution.se/theconference/"&gt;http://mediaevolution.se/theconference/&lt;/a&gt;&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/dan-gardenfors-public-computing-and"&gt;&lt;img src="http://videos.theconference.se/4959050/6909242/642dc22871b739648f137e876c8d36fa/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://videos.theconference.se/photo/6909242</guid>
            <pubDate>Wed, 22 Aug 2012 19:17:05 GMT</pubDate>
            <media:title>Dan Gärdenfors - Public Computing and the Screens World</media:title>
            <itunes:summary>Dan Gärdenfors, Senior Concept Designer, spends his time inventing, designing and communicating futuristic user interfaces at Research In Motion TAT.
What if all surfaces are potential screens?! This session will present some visionary ideas of what new possibilities media producers will have at their hands in a near future for showing there work in public spaces.
http://mediaevolution.se/theconference/</itunes:summary>
            <itunes:subtitle>Dan Gärdenfors, Senior Concept Designer, spends his time inventing, designing and communicating futuristic user interfaces at Research In Motion TAT.
What if all surfaces are potential screens?! This session will present some visionary ideas of...</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>13:50</itunes:duration>
            <media:description type="html">&lt;p&gt;Dan Gärdenfors, Senior Concept Designer, spends his time inventing, designing and communicating futuristic user interfaces at Research In Motion TAT.
&lt;p&gt;What if all surfaces are potential screens?! This session will present some visionary ideas of what new possibilities media producers will have at their hands in a near future for showing there work in public spaces.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://mediaevolution.se/theconference/"&gt;http://mediaevolution.se/theconference/&lt;/a&gt;&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/dan-gardenfors-public-computing-and"&gt;&lt;img src="http://videos.theconference.se/4959050/6909242/642dc22871b739648f137e876c8d36fa/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//videos.theconference.se/v.ihtml/player.html?token=642dc22871b739648f137e876c8d36fa&amp;source=podcast&amp;photo%5fid=6909242" width="625" height="352" type="text/html" medium="video" duration="830" isDefault="true" expression="full"/>
            <media:thumbnail url="http://videos.theconference.se/4959050/6909242/642dc22871b739648f137e876c8d36fa/standard/download-1-thumbnail.jpg" width="600" height="338"/>
            <itunes:image href="http://videos.theconference.se/4959050/6909242/642dc22871b739648f137e876c8d36fa/standard/download-1-thumbnail.jpg/thumbnail.jpg"/>
            <category>2012</category>
            <category>interaction design</category>
            <category>public computing and the screens world</category>
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        <item>
            <enclosure url="http://videos.theconference.se/1984078/3017762/f13b3fc983825ca1269010053da53e09/video_medium/amber-case-cyborg-anthropology-and-the-video.mp4?source=podcast" type="video/mp4" length="392354683"/>
            <title>Amber Case - Cyborg Anthropology and the Future of the Interface</title>
            <link>http://videos.theconference.se/amber-case-cyborg-anthropology-and-the</link>
            <description>&lt;p&gt;Amber Case is a cyborg anthropologist and user experience designer from Portland, Oregon, USA. Her main focus is mobile software, augmented reality and data visualization, and reducing the amount of time and space it takes for people to connect. Case founded Geoloqi.com, a private location sharing application, out of a frustration with existing social protocols around text messaging and wayfinding.&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/amber-case-cyborg-anthropology-and-the"&gt;&lt;img src="http://videos.theconference.se/1984078/3017762/f13b3fc983825ca1269010053da53e09/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Thu, 25 Aug 2011 01:22:21 GMT</pubDate>
            <media:title>Amber Case - Cyborg Anthropology and the Future of the Interface</media:title>
            <itunes:summary>Amber Case is a cyborg anthropologist and user experience designer from Portland, Oregon, USA. Her main focus is mobile software, augmented reality and data visualization, and reducing the amount of time and space it takes for people to connect. Case founded Geoloqi.com, a private location sharing application, out of a frustration with existing social protocols around text messaging and wayfinding.</itunes:summary>
            <itunes:subtitle>Amber Case is a cyborg anthropologist and user experience designer from Portland, Oregon, USA. Her main focus is mobile software, augmented reality and data visualization, and reducing the amount of time and space it takes for people to connect....</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>49:59</itunes:duration>
            <media:description type="html">&lt;p&gt;Amber Case is a cyborg anthropologist and user experience designer from Portland, Oregon, USA. Her main focus is mobile software, augmented reality and data visualization, and reducing the amount of time and space it takes for people to connect. Case founded Geoloqi.com, a private location sharing application, out of a frustration with existing social protocols around text messaging and wayfinding.&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/amber-case-cyborg-anthropology-and-the"&gt;&lt;img src="http://videos.theconference.se/1984078/3017762/f13b3fc983825ca1269010053da53e09/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <category>2011</category>
            <category>anthropology</category>
            <category>curator's collection</category>
            <category>interaction design</category>
            <category>keynote</category>
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        <item>
            <enclosure url="http://videos.theconference.se/1984082/3017595/b2c32f8af3723a1680460dd8c1116246/video_medium/paola-antonelli-video.mp4?source=podcast" type="video/mp4" length="406535641"/>
            <title>Paola Antonelli</title>
            <link>http://videos.theconference.se/paola-antonelli</link>
            <description>&lt;p&gt;Paola Antonelli is Senior Curator in the Department of Architecture and Design of The Museum of Modern Art, where she has worked since 1994. Paola’s goal is to insistently promote design’s understanding, until its positive influence on the world is fully acknowledged and exploited.&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/paola-antonelli"&gt;&lt;img src="http://videos.theconference.se/1984082/3017595/b2c32f8af3723a1680460dd8c1116246/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Thu, 25 Aug 2011 01:22:09 GMT</pubDate>
            <media:title>Paola Antonelli</media:title>
            <itunes:summary>Paola Antonelli is Senior Curator in the Department of Architecture and Design of The Museum of Modern Art, where she has worked since 1994. Paola’s goal is to insistently promote design’s understanding, until its positive influence on the world is fully acknowledged and exploited.</itunes:summary>
            <itunes:subtitle>Paola Antonelli is Senior Curator in the Department of Architecture and Design of The Museum of Modern Art, where she has worked since 1994. Paola’s goal is to insistently promote design’s understanding, until its positive influence on the world...</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>51:34</itunes:duration>
            <media:description type="html">&lt;p&gt;Paola Antonelli is Senior Curator in the Department of Architecture and Design of The Museum of Modern Art, where she has worked since 1994. Paola’s goal is to insistently promote design’s understanding, until its positive influence on the world is fully acknowledged and exploited.&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/paola-antonelli"&gt;&lt;img src="http://videos.theconference.se/1984082/3017595/b2c32f8af3723a1680460dd8c1116246/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//videos.theconference.se/v.ihtml/player.html?token=b2c32f8af3723a1680460dd8c1116246&amp;source=podcast&amp;photo%5fid=3017595" width="625" height="352" type="text/html" medium="video" duration="3094" isDefault="true" expression="full"/>
            <media:thumbnail url="http://videos.theconference.se/1984082/3017595/b2c32f8af3723a1680460dd8c1116246/standard/download-1-thumbnail.jpg" width="600" height="338"/>
            <itunes:image href="http://videos.theconference.se/1984082/3017595/b2c32f8af3723a1680460dd8c1116246/standard/download-1-thumbnail.jpg/thumbnail.jpg"/>
            <category>2011</category>
            <category>keynote</category>
            <category>newyork</category>
        </item>
        <item>
            <enclosure url="http://videos.theconference.se/1984078/3016321/10b7e72b77dacb3bc1569ba551747a24/video_medium/rahul-sen-seeing-the-future-through-video.mp4?source=podcast" type="video/mp4" length="81867131"/>
            <title>Rahul Sen - Seeing the future through the users’ eyes</title>
            <link>http://videos.theconference.se/rahul-sen-seeing-the-future-through</link>
            <description>&lt;p&gt;Rahul is an interaction designer with a background in architecture and theatre. Rahul uses his diverse history to probe and create interesting intersections between people, pixels and our physical World.&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/rahul-sen-seeing-the-future-through"&gt;&lt;img src="http://videos.theconference.se/1984078/3016321/10b7e72b77dacb3bc1569ba551747a24/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Wed, 24 Aug 2011 23:11:53 GMT</pubDate>
            <media:title>Rahul Sen - Seeing the future through the users’ eyes</media:title>
            <itunes:summary>Rahul is an interaction designer with a background in architecture and theatre. Rahul uses his diverse history to probe and create interesting intersections between people, pixels and our physical World.</itunes:summary>
            <itunes:subtitle>Rahul is an interaction designer with a background in architecture and theatre. Rahul uses his diverse history to probe and create interesting intersections between people, pixels and our physical World.</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>14:32</itunes:duration>
            <media:description type="html">&lt;p&gt;Rahul is an interaction designer with a background in architecture and theatre. Rahul uses his diverse history to probe and create interesting intersections between people, pixels and our physical World.&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/rahul-sen-seeing-the-future-through"&gt;&lt;img src="http://videos.theconference.se/1984078/3016321/10b7e72b77dacb3bc1569ba551747a24/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//videos.theconference.se/v.ihtml/player.html?token=10b7e72b77dacb3bc1569ba551747a24&amp;source=podcast&amp;photo%5fid=3016321" width="625" height="352" type="text/html" medium="video" duration="872" isDefault="true" expression="full"/>
            <media:thumbnail url="http://videos.theconference.se/1984078/3016321/10b7e72b77dacb3bc1569ba551747a24/standard/download-1-thumbnail.jpg" width="600" height="338"/>
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            <category>2011</category>
            <category>interaction design</category>
            <category>seeing the future through the users eyes</category>
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